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Advanced rendering   Last update: June 17 2008 by System

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HDR Rendering Sample
This sample presents a basic implementation of a typical HDR pipeline using the XNA Framework. The sample also implements a PostProcessor class, which can be extended for other post-processing tasks (such as depth of field, motion blur, etc.) The graphics code is all compatible with both the PC and the 360, however the sample itself only includes a Windows PC project. Update: the sample has been tweaked for the 360 as well now.

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