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Welcome to XNA info!XNA info is a website created by some enthusiasts to provide information on Microsoft's XNA platform, branded yet again as the game programming evolution. XNA already has quite some momentum, but we figured to contribute a bit to this anyway by providing these resources for working with it. Our aim for XNA info would still be to make it a one-stop place for all things XNA, but we'll settle for the occasionally useful resource |
Recent site updates and news Last update: 2008-09-29 14:39:53 by Rim van Wersch
| New sample: HDR Rendering | |
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Matt (MJP) came up with another great sample which shows how to go about rendering HDR imagery on both Windows and the 360. Following Matt's research, it's also a nice showcase of using LogLuv for storing the HDR information.
» Read more... |
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| Drawing a 2D circle | |
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I finally managed to wrap up a little sample showing how to draw circles/ellipses in a pixel shader using the good old implicit formula for a unit circle. For all its simplicity, I found it's actually a practical way to draw a nice smooth circle. You can find it over here or download it directly from the link below.
» Read more... |
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| Realtime fur and a request | |
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Here's a little tutorial I've been wanting to do for ages, showing how to render some simple fur on arbitrary meshes (looks like I've been pretty much upstaged by Catalin though). As for my request, I'd be much oblidged if anyone could take a shot at the bug in the webbrowser on an XNA texture project. I've tinkered on it to no end, but I just can't seem to get that bug fixed.
» Read more... |
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| Game of Life on the GPU | |
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This sample demonstrates how Conway's Game of Life can be implemented on the GPU. It also comes with a couple of custom rules to solve mazes as demonstrated here. Update: the fat maze solver has been fixed, so that works out nicely now too.
» Read more... |
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| Snippet time - LogLuv and quaternions | |
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Here are a few snippets that might prove useful. We've got a nice HLSL LogLuv implementation for storing floating point values in a 32 bpp format and a basic sample showing how to use quaternions for rotation.
» Read more... |
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| Beginning is hard for beginners? | |
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On my favorite GameDev forum a lot of threads seem to be popping up from beginners worrying that getting started in game development, even as a hobby, is Hard. Lacking anything really useful to talk about at the moment, I thought I'd write up some points about this. » Read more... |
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| An update! Integrating your XNA engine with XSI ModTool | |
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Incredibly, we're slowly making progress. We've got a few nice new samples in the works and got a most excellent contribution from MJP to walk you through an implementation of a 3D content authoring system, which can allow you to seamlessly integrate XSI ModTool with your gaming engine.
You can find this guide in our articles section under Game Programming, or download it directly through this posts permalink. Enjoy! » Read more... |
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| Slowly getting there | |
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Woo, finally we've got some progress to report over here. We're slowly porting over the tutorials and samples from MDXInfo and are working to get the site into some semblance of order.
» Read more... |
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